Computers And Me
The brief tail of my computer life from 1982 through 2002
I got into computers in 1982 while in the early part of High School. The
computer classes were reserved for seniors but after school I used the computer
lab and read a lot of books on the subject. I disected programs from other
programmers. Many were quite sloppy and I couldn't make heads or tails of them.
The ones that were written well and easy to read became my model for
programming. I quickly learned BASIC then Assembler because BASIC wasn't fast
enough to do much. I started writing little play toys and tools then games got
my attention.
I tried my hand at text oriented games but wasn't very good at that so I
went to graphic games. I wote for the TI, Atari, Tandy TRS-80 (and color) and
the Commodore systems. I did the required clones of Pac-Man, Frogger, Q-Bert and
a couple others. I then started working on some original concepts. In just a
couple years I had gotten prety good at it considering the games that were out
for the same systems. I became the hit of the neighborhood because I didn't just
play games, I was creating them. (Follow this link for more details about these games.)
I created Karate Challenge and Mission Descruct some card games that I
started marketing. I didn't have the funds to do it large scale so I started
marketing them through others. I also had a couple other games on the drawing
board but hadn't given them names. I don't name games until they are complete
and played for a while. I found it easier to name them after than it was to name
them first then try to make a game fit the name.
Writing game software really wasn't making much money so I also turned my
skills to writing business software. I worte a couple specialized accounting
programs, databasees, and many other useful programs. I found that I could make
a good living writing custom software for local businesses. I really enjoyed the
programming. Maybe too much as I was working 60-80 hours a week.
Thishis was killing my family. At that time I was married and had a couple
kids and not spending much time at home. I got a letter one day with an offer to
purchase my existing game software and anything that was in development. The
catch, I couldn't write games for 2 years after that. I also couldn't write any
commercial business software but the custom software was allowed. I throught
this would be a good idea and I was starting to get a little burned out.
I took the money and stopped programming completely. I had enough money to
live without working at all for almost a year. I took that time to enjoy my
faminly and the kids and take small trips to the beach and mountains. It wasn't
a huge amount of money really, but since I wasn't use to having a lot I was able
to make it last. I didn't do anything crazy with it. Thinking back I probably
should have only taken a month or two off and put the rest on a house. You see,
many years later I ended up getting divorced anyway. The money worked as a patch
on the family problems but didn't solve them. I guess I knew that would be the
case but at the time I had to try it.
As the money started to run out I decided it was time to get back to work
and I really didn't want to get back into computers. I went in to construction
for a while. Ok almost six years then I got the programming bug again. I had
used my computer for playing games and doing some artwork. I even got into
BBSing. (More Info Below) I wrote a BBS for the TI and wanted to run one on my new computer too.
It was fun. As I got back into computers I started doing custom software again.
I now work for the State of Oregon as a programmer analyst IS6. I find this to
be a much better fit for my needs. The pay is good, the work is challanging and
the hours are great. I still write my own custome software, but now it is mainly
for myself and my family and when it is good enough I give it away or sell it
cheap on my web site. I do a little work on the side for local businesses as
well. This is just for a little extra pocket money though. No more 60 hour plus
work weeks for me.
My BBS history and how it turned into this web site
I didn't write a commercially released BBS. I wrote one for myself. It
actually ran on the TI if you can believe it. It was small. It ran on 3 floppy
drives and had speach any time someone logged on/off the system so I could
monitor the system's action.
The BBS was called "The Friend Finder". Because I was running on floppy
drives I didn't have a lot of room. BBS's were rather new to me. Heck, I had a
1200 baud modem and upgraded to one of the first 2400 bauds when they came
out.
The system used three floppies as I said. #1 for the BBS system itself, #2
for the user files (up to 128 users max) I only reached 90 +/- users before
moving away from the TI. #3 was for the message base. The system was little more
than a message board and a "match maker" type of service. It was a kick and
before writing it, I knew nothing about how to do it. I simply wanted to test my
skills and learn about modem communications and file storage management. I was
only planning on running it for a few months while learning but people were so
upset when I said I was going to shut it down I kept it running. Strange, I
never expected that.
I then went to the Amiga computer and ran Glenn's World (a friend came up
with the name). The "Friend Finder" was re-written into a small section of the
new BBS which had online games and messaging and email and FidoNet. Even some
internet access for real email. I used a gateway program I wrote to cross from
the BBS email to the InterNet email. A real kick!
At one point I had 8 phone lines into the house to keep up with the
hundreds of users on the BBS. Then when the InterNet started to become a house
hold item, the callers started dropping and I started scaling back the phone
lines. Eventually I shut it all down and went to the web page.
The web page was originally called Glenn's World too. In August of 2001
I decided to bail out on that name and switch to The Schworak Site. It
seemed to fit my personality more. Besides, I could get schworak.com
and that really made me happy.
I am sure you can see from the scale of my site, it is a labor of love. I
just have fun playing now. If others get use of it then great.
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