Some Old Games for the TI-99/4A
Way back in the early years when 16k of memory was a
lot to work with, computer games weren't quite as fancy
as they are today. Ah, 16k... Now a simple "Hello World"
program needs more than 16k it seems. But back in 1988,
that was a lot of memory!
Ok, the games were pretty lame by comparison to what we
have today. But both programming
them and playing them was just as fun as anything you
can find out there today. After all, we didn't know
any better.
I got started in computers around 1984 and was completely
self taught until 90's when I started taking some classes
though work and on my own. But even though I was self
taught at the time, in 1988 I came up with a few really
cool games.
Two that stick in my head are Karate Challenge and Mission
Destruct both for the Texas Instruments TI-99/4A home
computer. I had written the required Pac-Man clone and
also cloned Frogger, Q'Bert, and even some card games.
But these two were rather original.
Unfortunatly, none of my games really made me a large amount
of money. I simply didn't have the skill needed to market.
So when offered the chance to sell the entire set of TI games
I jumped at the chance. I was getting a little burned out on
games anyway. I just didn't (and still don't) feel artistic
enough to make the games reflect what I wanted them to.
Asgard Software (now gone) purchased the games and marketed them
and recopyrighted them in 1989 under their name. This was fine
with me. I only wish they would have left my name on them some place
so the world would know I existed.
Some of my games were also released for the Atari 400 and 800 computers
and the Commodore 64. None of them ment as much to me as these
two do. Mainly becasue the others were clones of popular arcade games.
These two were very original and innovative for their time.
Today, I no longer have a real TI-99/4A computer to play these on.
I have resorted to using an emulator. This isn't too bad, but one trick
I used in Mission Destruct really sucks under emulation. You see, these
computers were 16 color systems. Or maybe the TI was 32 colors. I can't
really remember any more. But the fact is, that isn't a lot of color.
In mission destruct, I took advantage of the fact that these games were
played not on a monitor, but on your TV set. TVs have long lasting images
and the computer altough slow compaired to what we have today, could still
out run a TV set. So I wrote a routine in machine code that could change
the background color and various rates. By doing this faster than the
TV could keep up, I produced the effect of a rainbow of thousands of
colors slowly scrolling up, down or even standing still on the screen.
As far as I know, I was the first to pull this stunt. It was a real hit
and I got requests form many other programmers asking how I did it. I never
gave full details on it but I did sell (for a few bucks) the binary code
that I used to do it. Other programmers didn't need to know how it worked
at that point. They just called the routine I wrote and passed some
options and then TA-DA! rainbow of color on a machine that shoudn't have
been able to do it at all.
The bad part, under emulation it doesn't work and really is annoying.
The screen simply flickers various colors and the magical effect is lost.
Oh well, we can't have everything. At least I got the chance to play
my old games again and share my story with you.
No, I don't write games any more. Well, nothing fancy at least. Once
in a while I will whip out a little game here or there but mainly I
write web pages, web applications, and business programs. Business
programming isn't as entertaining, but there is a lot of money to be
made and constantly creating new tools makes me very happy.
I hope you enjoyed this story as much as I have enjoyed telling it.
The screen shots on the right come from the two games I wrote and
just finished playing. I can't get to all the levels of Mission Destruct
yet, but I will keep trying.
If you are interested in trying these games out yourself, you
are welcome to download them. The link below will get you the
self extracting file that has everything you need. Because the
games are played on your PC using an emulator, it isn't exactly
what you are use to. But if you read the instructions after
installing, I am sure you will be able to figure it out.
Read A Review Of Mission Destruct
Found on page 32 of the
January 1991 issue of MICROpendium.
More games at the TI Game Shelf site.
Other Classic Games I Wrote
| Game Title | Computer Systems |
Karate Challange (Totally Original) |
TI Only |
Mission Destruct (Totally Original) |
TI Only |
Frog Hoppy (Frogger knock off) |
TI, Atari 400/800, Commodore 64/128 |
Cube Hop (Q'Bert knock off) |
TI, Atari 400/800 |
Packi (Pac-Man knock off) |
Commodore 64/128 only |
Digger (Dig-Dug knock off) |
Atari 400/800, Commodore 64/128 |
Cards Vol 1 (vol 2 never came about) |
TI, Atari 400/800, Comodore 64/128 |
I have also done a little bit with games reciently. If you
are interested in taking a look at them, feel free to visit
our Games / Downloads page.
You can also read a little more about my computing history
on my page titled Computers and Me
where I describe how I got started and some of the things I have
done.
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